Sunday, 23 February 2014

COC guide

Recently play this game while playing under the mechanism to Wikia looked at the game , only to find that the understanding of the mechanisms of the game than with arms , what 's important to put the soldier skills . The answer is written novice novice to read.
Resources
In addition to the new resource a new version of Blackwater ( this level is not enough , I do not know ) , there are three kinds of tangible resources : gold ( Au) , medicine ( air / water ) , precious stones . These three things what use is it ? As I understand the main can not see it : Gold = Defense ; Potion = military / Technology ; gems = time . In addition to upgrading the main city of gold , the main purpose is to build / upgrade the walls ( extremely expensive gold ) and towers ; syrup used to make soldiers, upgrade units / population / technology building ; gems can change or accelerate the construction workers . Gold and potions collector collection efficiency is very low, far less than plunder resources faster . The way to get gems are three kinds: direct purchase , exchange or cleared by completing achievements obstacle map to get ( small number ) , it is clear that time is the most valuable resource .
Cup
This is similar to the " ladder " mechanism of integration , that is based on mutual fight between you and the other players in the decision. In the random match opponent, the only rule is that the number of trophies , and the player's level , the main city level are not related. Only a few close trophies players will match each other. 1250 hit 450 trophies can exchange gems , is a more crucial point .
Plunder
Here's the mechanism for this game is very crucial . Here people do not say a single goblin task , saying only that the war between players . First , one needs to pay a certain amount of gold, the number determined by the level of the main city every match. 1-9 consuming increments from 10-750 . There are three stars each battle , destroy the other 50% of the building one , the other main city of a destroyed , destroy 100% of building a party . The first two may be reversed . Just win a star , even if the fight is won . Attack each other in the course of the battle can be stored in the resource building can get booty (loot, plunder therefore also known as " roll up " ... ) . The resources in the end is how to get it calculated ? In fact, if all of the destroyed building with resources , the proportion of resources can be plundered various different buildings :
Gold / syrup acquisition - in stock 50%
100% of the stock - the main city
Treasury / drug jugs - 25% in stock
Be careful when attacking the distribution of each resource in the acquisition or library in order to develop offensive strategies.
There is also a very important related factor is the main city level. I sleepwalk rose to eight this and found nothing matching resources out of the people , and later discovered that the gap between the main city level will affect the proportion of both offensive and defensive plundering of resources, premature upgrade the main city no good. If your main city than the other two levels , the resources available will receive 50% of the punishment ; If high levels , hit the resource is to be reduced to 25% of the normal amount . Because so many of the six players , and defense resources more generally relatively weak, so the six to seven is the best time to hit the money . Rise to eight if you do not want to play on the break , you have to play seven more opponents , the success rate and earnings will sharply. So more than proficient in six to seven , the grades are put up fortifications , technology can both rise up , and go up the main city would be more sensible .
Shield
When your base is attacked , if more than 40% of buildings were destroyed can get 12 hours of the shield , if more than 90% of the time will be increased to 16 hours . Once you choose revenge or random match opponent, shields disappear. So if you do not save a lot of resources upgrade, before the initiative to try to run out of resources would be a good choice.
Force
Here is that the data forces resisting ability is shown through in-game can not very well reflected . For example a three archers 28HP, three mortars second injury is 6 , what does this mean ? In the end of a gun can kill archers ? In fact need to focus not only Damage per second, more important is every attack damage (Damage per shot). Here three mortar damage per attack is actually 30 (Mortar - Clash of Clans Wiki), just to kill three archers . The four archers 33HP for three mortars , as far leap to the next level .
Association mechanisms to fight what skills ... do not say it. As a rookie , there is no fighting skills can be worth sharing ...